10th Rank
Different values: 22
=====================================
object {10th Rank}
    _id : string {10th Rank._id} (all different values)
    folder : string {10th Rank.folder} (same value: x5tjEh1N0FHzbHkv)
    img : string {10th Rank.img} (all different values)
    name : string {10th Rank.name} (all different values)
    system : object {10th Rank.system}
        [area] : object {10th Rank.system.area}
            type : string {10th Rank.system.area.type} (same value: burst)
            value : integer {10th Rank.system.area.value} (2 different values)
                60 (x1)
                50 (x1)
        cost : object {10th Rank.system.cost}
            value : string {10th Rank.system.cost.value} (same value: )
        counteraction : boolean {10th Rank.system.counteraction} (2 different values)
            False (x21)
            True (x1)
        damage : object {10th Rank.system.damage}
            [0] : object {10th Rank.system.damage.0}
                applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False)
                [category] : mixed
                formula : string {10th Rank.system.damage.0.formula} (2 different values)
                    3d10 (x2)
                    10d8+40 (x1)
                kinds : array<string> {10th Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values)
                        damage (x2)
                        healing (x1)
                [materials] : array<> {10th Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {10th Rank.system.damage.0.type} (3 different values)
                    acid (x1)
                    untyped (x1)
                    mental (x1)
            [1] : object {10th Rank.system.damage.1}
                applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False)
                [category] : mixed
                formula : string {10th Rank.system.damage.1.formula} (same value: 3d10)
                kinds : array<string> {10th Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: damage)
                [materials] : array<> {10th Rank.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {10th Rank.system.damage.1.type} (same value: bludgeoning)
            [2] : object {10th Rank.system.damage.2}
                applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False)
                [category] : mixed
                formula : string {10th Rank.system.damage.2.formula} (same value: 3d10)
                kinds : array<string> {10th Rank.system.damage.2.kinds}
                    Length: min=1 max=1
                    Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: damage)
                materials : array<> {10th Rank.system.damage.2.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {10th Rank.system.damage.2.type} (same value: cold)
            [3] : object {10th Rank.system.damage.3}
                applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False)
                [category] : mixed
                formula : string {10th Rank.system.damage.3.formula} (same value: 3d10)
                kinds : array<string> {10th Rank.system.damage.3.kinds}
                    Length: min=1 max=1
                    Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: damage)
                materials : array<> {10th Rank.system.damage.3.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {10th Rank.system.damage.3.type} (same value: electricity)
            [4] : object {10th Rank.system.damage.4}
                applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False)
                [category] : mixed
                formula : string {10th Rank.system.damage.4.formula} (same value: 3d10)
                kinds : array<string> {10th Rank.system.damage.4.kinds}
                    Length: min=1 max=1
                    Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: damage)
                materials : array<> {10th Rank.system.damage.4.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {10th Rank.system.damage.4.type} (same value: bludgeoning)
            [5] : object {10th Rank.system.damage.5}
                applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False)
                [category] : mixed
                formula : string {10th Rank.system.damage.5.formula} (same value: 3d10)
                kinds : array<string> {10th Rank.system.damage.5.kinds}
                    Length: min=1 max=1
                    Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: damage)
                materials : array<> {10th Rank.system.damage.5.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {10th Rank.system.damage.5.type} (same value: fire)
        [defense] : object {10th Rank.system.defense}
            save : object {10th Rank.system.defense.save}
                basic : boolean {10th Rank.system.defense.save.basic} (2 different values)
                    True (x1)
                    False (x2)
                statistic : string {10th Rank.system.defense.save.statistic} (2 different values)
                    reflex (x1)
                    will (x2)
        description : object {10th Rank.system.description}
            value : string {10th Rank.system.description.value} (all different values)
        duration : object {10th Rank.system.duration}
            sustained : boolean {10th Rank.system.duration.sustained} (2 different values)
                False (x20)
                True (x2)
            value : string {10th Rank.system.duration.value} (6 different values)
                 (x8)
                1 minute (x8)
                24 hours (see text) (x1)
                varies (x1)
                until the end of your next turn (x3)
                until the start of your next turn (x1)
        level : object {10th Rank.system.level}
            value : integer {10th Rank.system.level.value} (same value: 10)
        publication : object {10th Rank.system.publication}
            license : string {10th Rank.system.publication.license} (2 different values)
                OGL (x9)
                ORC (x13)
            remaster : boolean {10th Rank.system.publication.remaster} (2 different values)
                False (x8)
                True (x14)
            title : string {10th Rank.system.publication.title} (7 different values)
                Pathfinder Core Rulebook (x3)
                Pathfinder Player Core (x10)
                Pathfinder #177: Burning Tundra (x1)
                Pathfinder Rage of Elements (x1)
                Pathfinder Secrets of Magic (x4)
                Pathfinder War of Immortals (x2)
                Pathfinder Player Core 2 (x1)
        range : object {10th Rank.system.range}
            value : string {10th Rank.system.range.value} (8 different values)
                 (x10)
                1,000 feet (x1)
                500 feet (x3)
                100 feet (x2)
                120 (x1)
                120 feet (x2)
                30 feet (x2)
                5 feet (x1)
        requirements : string {10th Rank.system.requirements} (same value: )
        rules : ###FoundryRulesObject###
        target : object {10th Rank.system.target}
            value : string {10th Rank.system.target.value} (6 different values)
                 (x17)
                up to 5 creatures (x1)
                1 willing ally and 1 enemy (x1)
                the triggering spell (x1)
                you and up to 5 willing targets (x1)
                dead creatures and living creatures of your choice within range (x1)
        time : object {10th Rank.system.time}
            value : string {10th Rank.system.time.value} (5 different values)
                3 (x10)
                2 (x9)
                10 minutes (x1)
                reaction (x1)
                1 hour (x1)
        traits : object {10th Rank.system.traits}
            rarity : string {10th Rank.system.traits.rarity} (3 different values)
                common (x16)
                rare (x4)
                uncommon (x2)
            traditions : array<string> {10th Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {10th Rank.system.traits.traditions.[]} (4 different values)
                    occult (x11)
                    divine (x10)
                    arcane (x10)
                    primal (x14)
            value : array<string> {10th Rank.system.traits.value}
                Length: min=2 max=9
                Value type: string {10th Rank.system.traits.value.[]} (21 different values)
    type : string {10th Rank.type} (same value: spell)